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Old May 01, 2009, 01:14 AM // 01:14   #1
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Default Dealing with hex-heavy areas as a melee using h/h.

How do you deal with heavy-hex area as a melee (such as [faintheartedness], [reckless haste], [blurred vision], [shadow of fear], [meekness], etc.? I'm using the sabway heroes and henchman and just having one hex removal doesn't cut it.

I was thinking of replacing the restoration necro with this:

[Divert Hex Monk;OwYT0yHDTiTrlAZIMKH8uKgQmA] (minus the pve skill, took this from the Doa Hero way thread)

and bring two other monk henchmans instead but I think it's better to receive a suggestion instead. What do you guys do for these areas?

Last edited by Forgotton200; May 01, 2009 at 01:17 AM // 01:17..
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Old May 01, 2009, 02:02 AM // 02:02   #2
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[Peace and Harmony]?
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Old May 01, 2009, 02:08 AM // 02:08   #3
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Think N/Mo is a viable idea instead of a monk, move all of ur monk prots on the mm onto it and then boost ur mm's healing preayers

Personally the only hex removal i bring is convert hexes on my mm. Though it is frustrating to try and wack away with so many hexes, there is never enough to keep your party clean from hexes,so i forgo having heavy hex removal. Battles dont last long anyway
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Old May 01, 2009, 03:17 AM // 03:17   #4
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PnH is good but if I'm taking a monk I want his elite to be either Word of Healing or Ray of Judgment; personally I like slapping [Empathic Removal] on non-monk characters for support along with the monks doing normal monk stuff like Cure Hex.
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Old May 01, 2009, 03:38 AM // 03:38   #5
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PnH looks great for heavy hex/condition area but one thing I'm worried about is energy management. I'm planning on replacing the restoration necro for this monk but I hear monks aren't ideal as proters and energy management is hard for a monk hero.

Found this build earlier, how would a monk hero do with this?

[Mo/E;OwYT0wHDVShQLSg4BMMaiAZIgA]
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Old May 01, 2009, 03:58 AM // 03:58   #6
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[[Dismiss Condition] > [[Mend Condition] - otherwise the PnH will probably just end up over and over on himself since Mend can't self-target. Also, from an OCD standpoint, Mend's description isn't right so it bothers me to read (doesn't mention that it can pull Cracked Armor - and yes I know Cracked Armor didn't exist at the time the skill was made >.<)

Aura of Stability is mostly a waste in PvE for the reason you mentioned, heroes don't really pre-prot well unless you micro it yourself. I'd put something simple like a RoF in there to catch damage. Also, from a personal standpoint, I prefer Prot Spirit to Spirit Bond since some enemies, particularly HM bosses, can hit consistently for 300+ damage, and Spirit Bond just doesn't really take the edge off.

Last edited by zelgadissan; May 01, 2009 at 04:02 AM // 04:02..
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Old May 01, 2009, 04:20 AM // 04:20   #7
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Depends on the team build. If I'm using a melee heavy team with paragon heroes then a couple copies of empathic removal is nice. Otherwise if I'm rolling with necro heroes taking convert hex and disabling it works well enough to keep me clean, or at least remove nasty stuff like vocal minority when I need to do SY/TntF.
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Old May 01, 2009, 06:27 AM // 06:27   #8
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Quote:
Originally Posted by zelgadissan View Post
[[Dismiss Condition] > [[Mend Condition] - otherwise the PnH will probably just end up over and over on himself since Mend can't self-target. Also, from an OCD standpoint, Mend's description isn't right so it bothers me to read (doesn't mention that it can pull Cracked Armor - and yes I know Cracked Armor didn't exist at the time the skill was made >.<)

Aura of Stability is mostly a waste in PvE for the reason you mentioned, heroes don't really pre-prot well unless you micro it yourself. I'd put something simple like a RoF in there to catch damage. Also, from a personal standpoint, I prefer Prot Spirit to Spirit Bond since some enemies, particularly HM bosses, can hit consistently for 300+ damage, and Spirit Bond just doesn't really take the edge off.
The reason why Aura of Stability is in there was because I'm trying to farm norn rank at varajar fells. Constant knockdowns with trample(aoe knockdown) and [water trident]+snare. Getting to the frozen elemental is a pain when this is combined with snare as a melee. After I get to it, I get [blurred vision] which gets annoying.

I plan on micro managing the monk so it should be somewhat helpful.

So the monk hero would look something like this:

[peace and harmony][protective spirit][guardian][aura of stability][gift of health][dismiss condition][Glyph of Lesser Energy][aegis]

Or

[peace and harmony][protective spirit][guardian][reversal of fortune][gift of health][dismiss condition][Glyph of Lesser Energy][aegis]

Is it better to equip this monk with radiant? Seems like energy management would be a problem.
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Old May 01, 2009, 06:43 AM // 06:43   #9
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Just use survivors, radiant doesn't really help with energy management. 40 ish energy should be fine, really. Aegis won't be spammed.
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Old May 01, 2009, 08:20 AM // 08:20   #10
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i would just run a heal bar +
[Peace and Harmony] [Cure Hex] [Protective Spirit]
works in most area's.
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Old May 01, 2009, 08:36 AM // 08:36   #11
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from my experience with this game(vanquished everything twice) one of the best ways to counter hex heavy areas in pve is to have 1 or 2 hex removal spells,and just ignore the rest of them and focus on killing the mobs.Also a monk primary with[divert hexes],will burn their mana bar fast,and its also inefficient because u waste your elite and a hero slot for a monk instead of bringing more dmg,so focus on killing the mobs instead of removing hexes.I would advice to only bring a dedicated hex remover when doing an elite area like fow or doa with heroes ,than yes either bring a [peace and harmony] monk hybrid or a[divert hexes] necro(imo better than monk).For most areas[cure hex],[remove hex] would suffice,or u could also try[spotless mind].

Also imo one of the most annoying hexes that u can find is[suffering],because it can cover all the team,lots of necro mobs have it and heroes/hench waste their energy removing a -3 degen hex from u.

Last edited by legacyofkain85; May 01, 2009 at 08:38 AM // 08:38..
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Old May 01, 2009, 10:49 AM // 10:49   #12
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Lol. [peace and harmony] FTW. Drop the SS hero and get a monk with PnH.
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Old May 01, 2009, 10:49 AM // 10:49   #13
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Whilst I think Peace and Harmony is possibly the way forward, I just wanted to throw another suggestion out there, since everyone in here is throwing around Monk builds. Forgotton200 says he uses Necromancer teams a lot, so how about integrating more Hex Removal into the 3-necro setup?

[build prof=N/Me name="Necro/Mesmer" box Curses=12+1+1 Soul=10+1 Inspiration=8][Expel Hexes][Hex Eater Signet][Insidious Parasite][Mark of Pain][Enfeebling Blood][No Skill][Signet of Lost Souls][Resurrection Signet][/build]

[build prof=N/Mo name="Necro/Monk" box Curses=12+1+1 Soul=8+1 Protection=10][Divert Hexes][Convert Hexes][Insidious Parasite][Mark of Pain][Enfeebling Blood][No Skill][Signet of Lost Souls][Resurrection Chant][/build]
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Last edited by Cebe; May 01, 2009 at 11:04 AM // 11:04..
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Old May 01, 2009, 10:58 AM // 10:58   #14
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Quote:
Originally Posted by Cebe View Post
Whilst I think Peace and Harmony is possibly the way forward, I just wanted to throw another suggestion out there, since everyone in here is throwing around Monk builds. Forgotton200 says he uses Necromancer teams a lot, so how about integrating more Hex Removal into the 3-necro setup?

[build prof=N/Me name="Necro/Mesmer" box Curses=12+1+1 Soul Reaping=10+1 Inspiration=8][Expel Hexes][Hex Eater Signet][Insidious Parasite][Mark of Pain][Enfeebling Blood][No Skill][Signet of Lost Souls][Resurrection Signet][/build]

[build prof=N/Mo name="Necro/Monk" box Curses=12+1+1 Soul Reaping=8+1 Protection=10][Divert Hexes][Convert Hexes][Insidious Parasite][Mark of Pain][Enfeebling Blood][No Skill][Signet of Lost Souls][Resurrection Signet][/build]
^ great idea ^

You get good hex removal without sacrificing ALL damage
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Old May 01, 2009, 11:17 AM // 11:17   #15
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Situations like these is why I love to have ability to get hand on the extra 3 heroes by a second account or why I would love to get all the 8 heroes.

Having the chance to get paras and bring [[expel hexes], [[empathic removal] and stuff like that is invaluable.
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Old May 01, 2009, 06:25 PM // 18:25   #16
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Necros are very versatile. A variant I use for my 3-necro discord team is a n/mo prot. In hex heavy i carry usually 2 hex removal on this guy, (my bomber also carries one)
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Old May 02, 2009, 07:14 AM // 07:14   #17
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If you can get a partner and do 2-man discordway, this area is a breeze. You wouldn't actually need to do anything, except for the griffins with SB. Killing fast = less hexes > more hex removal.

Btw, if you're an assassin, it's actually faster to farm books. You can get 3.5k in ~10 minutes, which is better than Varajar in the best case scenario.
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Old May 04, 2009, 03:01 AM // 03:01   #18
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People are right that there's no better hex-removal skill than [peace and harmony]. The problem is that you're sacrificing your elite for something that really doesn't do much EXCEPT for removing hexes. So that means you must have a damned good reason to use it. Now there are a few such zones, but ... frankly, the hexes that the OP listed aren't really devastating enough for me to want to gimp a monk with [peace and harmony]. The hexes I really fear as a melee are [soothing images], [spiteful spirit], and sometimes [empathy]. Those are the ones that threaten your life and/or totally shut you down. To a lesser extent, I also fear [binding chains], [pacifism], and [amity].

Edited to add: For a much cheaper investment, throwing [spotless mind] onto your healer or hybrid bar can make a difference in moderately hex-heavy areas too. The annoying thing about that skill is that most ppl don't have more than 14 Healing Prayers on their heroes, and in order to eliminate a third hex, you need 15.

Last edited by Paul Dawg; May 04, 2009 at 03:04 AM // 03:04..
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Old May 04, 2009, 05:01 PM // 17:01   #19
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Quote:
Originally Posted by Forgotton200 View Post
PnH looks great for heavy hex/condition area but one thing I'm worried about is energy management. I'm planning on replacing the restoration necro for this monk but I hear monks aren't ideal as proters and energy management is hard for a monk hero.

Found this build earlier, how would a monk hero do with this?

[Mo/E;OwYT0wHDVShQLSg4BMMaiAZIgA]
recepie for hero monk deisaster lol
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Old May 06, 2009, 12:53 AM // 00:53   #20
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I run a para myself and have never found the need to waste an elite skill on Hex removal. I've vanquished every zone and every mission H/H.

For Hex heavy areas, I run 3 Offensive heros, usually 1 Mes, 1 Nec, 1 whatever i feel at the moment.

I would simply put 1 copy of removal hex on them and never had a problem. If 3 copies of remove hexes can't save you, chance are you are doing something else wrong. Try taking down the target faster so not all your bars are pink?

This is for PvE of course. Nothing in PvE really calls for PnH.

-I run an imba 95% of the time, so i know about the melee hate.

Last edited by Carboplatin; May 06, 2009 at 12:55 AM // 00:55..
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